I think this is fun because you have to take things seriously.This plugin is created to replace the default LSPDFR Police Backup menu and combine the power of my previous three backup plugins to assist the player during traffic stop, pursuit, and on scene situations. Makes you realize why cops need to always be on their toes. You could go to a strange car on the road, nobody there, or it could happen when you show up it's a wanted felon who will shoot you. With my callouts for example there is a lot of random scenarios. Let's pretend GTA is 2 years in the future and there is a little transmitter on the gun that sends a signal to your patrol car when you shoot but i'll add an option to disable that soon! You are correct I don't know any real ones that panic on discharge, but many including mine have a weapon camera that activates when the weapon is active. I will be keeping an eye for updates on this. I personally think this should be a standalone rageplugin, but that's just me. NOW! I do know some departments have a panic button when their shotgun or rifle would be disarmed from the holster, but thats another story. Also I'm not aware of any departments having any panic button after the firearm is shot. Just like another user has said the damage effect should go both ways. Makes you think highly different from what I'm used to thinking. I've actually just tried this with a few callouts and I got too say its impressing. LSPDFR just went from Rookie mode to Veteran. If you implement the feature of being saved by EMS: When you die dispatch should say "OFFICER DOWN" or the officers that came for backup could say something dramatic like that. When a weapon is fired there should be a way to simulate the adrenaline rush maybe a light blur on the edges of the screen (although could be annoying) to simulate the tunnel vision maybe sounds become more blurry(?) i am not sure about this one. When dispatch is notified about the shots fired there should be the "ALL UNITS RESPOND CODE 99 EMERGENCY", "OFFICER NEEDS IMMEDIATE ASSISTANCE", "SHOTS FIRED AT AN OFFICER" all preferebly without the "UMMMMMMMMMMM" The effects could be visual, auditory or both. My ideas are: The real reason i would want that is because of the drama. My suggestions are to put some effects on to make the player aware that he is one step from dying. Now, that was the fake "practical" reason. Wow nice i love the concept and the progress so far will definitely use it.Īlso I LOVE the concept of being saved by EMS. (I've no doubt you know that already but I like to reiterate it as much as possible lol) Not everyone will use BetterEMS or Ultimate BackupĪnd also, my favorite two words (possibly most used in API Dev) Safety Checks! They'll save you a world of pain lol. My advice, as one dev to another, get it working with RPH and LSPDFR first. Preventing null exception crashes is a game in it's own when working with other plugins Although my only issue is seeing if I can get the medics from BetterEMS and Ultimate Backup to save the player. It is something I thought of too, I do want to add a feature like that. I do like the idea of being able to be saved. 80% chance of them running away when the player is knocked over. I have already started working on having the aggressive peds fire slower (unless they have a rifle) and try to take cover. I was thinking of having AI be just as fragile but later decided against it.Īs for the AI, the AI is very trigger happy you are correct. I actually have been considering those ideas. In other words dead to the AI so they flee, but not fully dead so that EMS could save you? This seems like a hyper realistic plugin, I like the concept and will definitely be checking it out!ĭo you have any plans to make AI alterations? My only concern is the AI by default can be exceptionally trigger happy and you can be gunned down rapidly with full health and armor.Īlso, might I suggest a potential for the player to be saved when in critical condition.
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